What is more unpleasant and tedious for an online training designer than spending time going after multimedia content that already exists? Where is it? How to find it in order to use it again in an e-learning module? Certain tools for creating and managing training (called LCMS) are adapted to meet this request and help training services save precious time. Decrypting what we call the “reuse”.

What exactly is the “reuse” of activities and media?

This term is a part of uninterrupted training vocabulary that signifies the recovering and reuse of distance training module elements: educational activities (quizzes, fill in the blank, multiple choice, etc.) and media (illustrations, videos, sounds, etc.).

Therefore, pedagogical designers can quickly and easily create new modules using already existing material.

This is one more step to prevent educational resources from escaping and optimize “educational capital” (please download the whitepaper for more information)

Find multimedia contents in an LCMS

A few LCMS have integrated this useful feature, which quickly became essential for users. How do you implement it? Elements (activities and media) are tagged with typical key words during their creation in the LCMS. This metadata provides a useful detailed description, especially for the search engine included in the LCMS that enables users to make requests by using keywords. Therefore, it identifies the multimedia contents that correspond to what the person is precisely looking for.

What are the major benefits for training services?

The reuse features are very attractive to distant training designers by allowing them to quickly carry out production tasks. Time is no longer lost in recreating already existing elements. Finally, reuse is a type of “recycling” mode that is extremely beneficial for HR services since the time saved has a direct impact on productivity.

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[Ebook] From the Classroom to Snapchat: 4 Trends Shaping the Future of Learning

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